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	<updated>2026-09-15T20:22:58Z</updated>
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		<id>http://biov.wiki.iat.sfu.ca/biov/index.php?title=Assignment_Due_March_23&amp;diff=3791</id>
		<title>Assignment Due March 23</title>
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		<updated>2006-04-04T06:17:04Z</updated>

		<summary type="html">&lt;p&gt;Jwhsueh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== AI Presentation Assignment ==&lt;br /&gt;
&lt;br /&gt;
Starting '''March 30''', I would like to see a half hour presentation from each student on the topic of Game AI. My slide set on AI covers game AI topics such as State Machines, Hierarchical State Machines, Reynolds-style flocking. There is a section on standard search algorithms such as Depth-first search, breadth-first search, A* search, greedy search applied to path planning.&lt;br /&gt;
&lt;br /&gt;
I would like to see a presentation on any of the following topics:&lt;br /&gt;
&lt;br /&gt;
Conversation management&lt;br /&gt;
&lt;br /&gt;
Mateas' ABL Language - Daniel Ha - ABL Powerpoint: [http://www.sfu.ca/~dha1/files/ABL.ppt]&lt;br /&gt;
&lt;br /&gt;
AI for SimCity, SimAnt&lt;br /&gt;
&lt;br /&gt;
AI for the Sims, SimAnt - Terry - [&amp;lt;http://www.sfu.ca/~tlavende/attachments/simant_thesims_ai.ppt&amp;gt; PowerPoint Presentation]&lt;br /&gt;
&lt;br /&gt;
Alpha-Beta search&lt;br /&gt;
&lt;br /&gt;
Sports strategy&lt;br /&gt;
&lt;br /&gt;
Squad tactics in games such as Halo and Halo II - Leonard - [http://www.sfu.ca/~leonardp/VideoGameAudio/SFU-Mar2006/HaloAIPresentation-LPaul.pdf]&lt;br /&gt;
[http://www.sfu.ca/~jwhsueh/iat842/IAT842_AI.ppt]&lt;/div&gt;</summary>
		<author><name>Jwhsueh</name></author>
		
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