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	<id>http://biov.wiki.iat.sfu.ca/biov/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Terry</id>
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	<updated>2026-04-06T23:41:25Z</updated>
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		<id>http://biov.wiki.iat.sfu.ca/biov/index.php?title=Student_Contributions&amp;diff=3782</id>
		<title>Student Contributions</title>
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		<updated>2006-05-09T20:40:06Z</updated>

		<summary type="html">&lt;p&gt;Terry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My game project (including source code) can be  found [http://www.sfu.ca/~tlavende/files/homeless.zip here].&lt;br /&gt;
&lt;br /&gt;
Terry&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Imagine Network Symposium''' - 2006&lt;br /&gt;
&amp;lt;br&amp;gt;Banff, Alberta March 25-26 The Banff Centre&lt;br /&gt;
&lt;br /&gt;
'''Call For Participation'''&lt;br /&gt;
&lt;br /&gt;
This meeting will accept posters and papers for presentation in a single track format. We are interested in works in progress, demonstrations of new applications and techniques, research test beds and demonstrations, recent research and implementation results, upcoming research challenges, future directions, and novel approaches in the field of computer games, interactive media, internet interactions, interactive theatre, media arts, and education applications of these media. One of the key goals of this conference is to share information and to discuss future planes for the network.&lt;br /&gt;
&lt;br /&gt;
Papers (15-20 minute presentation) and short papers (10-12 minutes) should be sent in PDF form to jparker@ucalgary.ca with the subject header `Imagine Submission'. Poster abstracts (1 page) sent in the same manner to the same address. Deadlines are flexible.&lt;br /&gt;
&lt;br /&gt;
We will also be discussing further work in the area, possible further grant applications, and specific collaboration on specific projects.&lt;br /&gt;
&lt;br /&gt;
For more info about this symposium, visit: &lt;br /&gt;
[http://www.ucalgary.ca/~jparker/seriousgames/imagineCALL.html]&lt;br /&gt;
&lt;br /&gt;
Best,&lt;br /&gt;
&lt;br /&gt;
Daniel.&lt;/div&gt;</summary>
		<author><name>Terry</name></author>
		
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	<entry>
		<id>http://biov.wiki.iat.sfu.ca/biov/index.php?title=Assignment_Due_March_23&amp;diff=187</id>
		<title>Assignment Due March 23</title>
		<link rel="alternate" type="text/html" href="http://biov.wiki.iat.sfu.ca/biov/index.php?title=Assignment_Due_March_23&amp;diff=187"/>
		<updated>2006-03-30T18:50:14Z</updated>

		<summary type="html">&lt;p&gt;Terry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== AI Presentation Assignment ==&lt;br /&gt;
&lt;br /&gt;
Starting '''March 30''', I would like to see a half hour presentation from each student on the topic of Game AI. My slide set on AI covers game AI topics such as State Machines, Hierarchical State Machines, Reynolds-style flocking. There is a section on standard search algorithms such as Depth-first search, breadth-first search, A* search, greedy search applied to path planning.&lt;br /&gt;
&lt;br /&gt;
I would like to see a presentation on any of the following topics:&lt;br /&gt;
&lt;br /&gt;
Conversation management&lt;br /&gt;
&lt;br /&gt;
Mateas' ABL Language - Daniel Ha&lt;br /&gt;
&lt;br /&gt;
AI for SimCity, SimAnt&lt;br /&gt;
&lt;br /&gt;
AI for the Sims, SimAnt - Terry - [&amp;lt;http://www.sfu.ca/~tlavende/attachments/simant_thesims_ai.ppt&amp;gt; PowerPoint Presentation]&lt;br /&gt;
&lt;br /&gt;
Alpha-Beta search&lt;br /&gt;
&lt;br /&gt;
Sports strategy&lt;br /&gt;
&lt;br /&gt;
Squad tactics in games such as Halo and Halo II&lt;/div&gt;</summary>
		<author><name>Terry</name></author>
		
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