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	<id>http://biov.wiki.iat.sfu.ca/biov/index.php?action=history&amp;feed=atom&amp;title=Sep.27th%2C_2006</id>
	<title>Sep.27th, 2006 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://biov.wiki.iat.sfu.ca/biov/index.php?action=history&amp;feed=atom&amp;title=Sep.27th%2C_2006"/>
	<link rel="alternate" type="text/html" href="http://biov.wiki.iat.sfu.ca/biov/index.php?title=Sep.27th,_2006&amp;action=history"/>
	<updated>2026-10-06T14:51:48Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.32.0</generator>
	<entry>
		<id>http://biov.wiki.iat.sfu.ca/biov/index.php?title=Sep.27th,_2006&amp;diff=3841&amp;oldid=prev</id>
		<title>Intruth at 17:05, 27 September 2006</title>
		<link rel="alternate" type="text/html" href="http://biov.wiki.iat.sfu.ca/biov/index.php?title=Sep.27th,_2006&amp;diff=3841&amp;oldid=prev"/>
		<updated>2006-09-27T17:05:24Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;W1-01&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
int x = 0;&lt;br /&gt;
&lt;br /&gt;
void setup() {&lt;br /&gt;
  size(320, 320);&lt;br /&gt;
  background(0);&lt;br /&gt;
  stroke(255);&lt;br /&gt;
  strokeWeight(3);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void draw() {&lt;br /&gt;
&lt;br /&gt;
  line(x, height/2, x+5, height/2);&lt;br /&gt;
  &lt;br /&gt;
  //&lt;br /&gt;
  x = x + 1;&lt;br /&gt;
  if (x &amp;gt; width) {&lt;br /&gt;
    x = 0;&lt;br /&gt;
    background(0);&lt;br /&gt;
  }  &lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;W1-02&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
float x = 0;&lt;br /&gt;
&lt;br /&gt;
void setup() {&lt;br /&gt;
  size(320, 320);&lt;br /&gt;
  framerate(5);&lt;br /&gt;
  background(0);&lt;br /&gt;
  stroke(255);&lt;br /&gt;
  strokeWeight(3);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void draw() {&lt;br /&gt;
&lt;br /&gt;
  line(x, height/2, x+5, height/2);&lt;br /&gt;
&lt;br /&gt;
  //&lt;br /&gt;
  x = x + (width-x)*0.1;&lt;br /&gt;
  if (x &amp;gt; width-5) {&lt;br /&gt;
    x = 0;&lt;br /&gt;
    background(0);&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;W1-03&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
float x = 0;&lt;br /&gt;
&lt;br /&gt;
void setup() {&lt;br /&gt;
  size(320, 320);&lt;br /&gt;
  framerate(20);&lt;br /&gt;
  background(0);&lt;br /&gt;
  stroke(255);&lt;br /&gt;
  strokeWeight(3);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void draw() {&lt;br /&gt;
  background(0);&lt;br /&gt;
&lt;br /&gt;
  line(x, height/2, x+(mouseX-x)*0.1, height/2);&lt;br /&gt;
  &lt;br /&gt;
  //&lt;br /&gt;
  x = x + (mouseX-x)*0.1;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;W1-04&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
float x = 0;&lt;br /&gt;
float y = 0;&lt;br /&gt;
&lt;br /&gt;
void setup() {&lt;br /&gt;
  size(320, 320);&lt;br /&gt;
  framerate(20);&lt;br /&gt;
  background(0);&lt;br /&gt;
  stroke(255);&lt;br /&gt;
  strokeWeight(3);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void draw() {&lt;br /&gt;
  background(0);&lt;br /&gt;
&lt;br /&gt;
  line(x, y, x+(mouseX-x)*0.1, y+(mouseY-y)*0.1);&lt;br /&gt;
  &lt;br /&gt;
  //&lt;br /&gt;
  x = x + (mouseX-x)*0.1;&lt;br /&gt;
  y = y + (mouseY-y)*0.1;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;W1-06&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
float x = 0;&lt;br /&gt;
float y = 0;&lt;br /&gt;
&lt;br /&gt;
void setup() {&lt;br /&gt;
  size(320, 320);&lt;br /&gt;
  framerate(20);&lt;br /&gt;
  background(0);&lt;br /&gt;
  stroke(255);&lt;br /&gt;
  strokeWeight(3);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void draw() {&lt;br /&gt;
  background(0);&lt;br /&gt;
&lt;br /&gt;
  line(x, y, x+(mouseX-x)*0.1, y+(mouseY-y)*0.1);&lt;br /&gt;
  &lt;br /&gt;
  //&lt;br /&gt;
  x = x + (mouseX-x)*0.1;&lt;br /&gt;
  y = y + (mouseY-y)*0.1;&lt;br /&gt;
  &lt;br /&gt;
  if ( dist(x, y, mouseX, mouseY) &amp;lt; 10) {&lt;br /&gt;
    x = random(width);&lt;br /&gt;
    y = random(height);&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;W1-07&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
float x0 = 0;&lt;br /&gt;
float y0 = 0;&lt;br /&gt;
float x1 = 0;&lt;br /&gt;
float y1 = 0;&lt;br /&gt;
float x2 = 0;&lt;br /&gt;
float y2 = 0;&lt;br /&gt;
&lt;br /&gt;
void setup() {&lt;br /&gt;
  size(320, 320);&lt;br /&gt;
  framerate(20);&lt;br /&gt;
  background(0);&lt;br /&gt;
  stroke(255);&lt;br /&gt;
  strokeWeight(3);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void draw() {&lt;br /&gt;
  background(0);&lt;br /&gt;
&lt;br /&gt;
  line(x0, y0, x0+(mouseX-x0)*0.1, y0+(mouseY-y0)*0.1);&lt;br /&gt;
  line(x1, y1, x1+(mouseX-x1)*0.1, y1+(mouseY-y1)*0.1);&lt;br /&gt;
  line(x2, y2, x2+(mouseX-x2)*0.1, y2+(mouseY-y2)*0.1);&lt;br /&gt;
  &lt;br /&gt;
  //&lt;br /&gt;
  x0 = x0 + (mouseX-x0)*0.1;&lt;br /&gt;
  y0 = y0 + (mouseY-y0)*0.1;&lt;br /&gt;
  x1 = x1 + (mouseX-x1)*0.1;&lt;br /&gt;
  y1 = y1 + (mouseY-y1)*0.1;&lt;br /&gt;
  x2 = x2 + (mouseX-x2)*0.1;&lt;br /&gt;
  y2 = y2 + (mouseY-y2)*0.1;&lt;br /&gt;
  &lt;br /&gt;
  if ( dist(x0, y0, mouseX, mouseY) &amp;lt; 10 ) {&lt;br /&gt;
    x0 = random(width);&lt;br /&gt;
    y0 = random(height);&lt;br /&gt;
  }&lt;br /&gt;
  if ( dist(x1, y1, mouseX, mouseY) &amp;lt; 10 ) {&lt;br /&gt;
    x1 = random(width);&lt;br /&gt;
    y1 = random(height);&lt;br /&gt;
  }&lt;br /&gt;
  if ( dist(x2, y2, mouseX, mouseY) &amp;lt; 10 ) {&lt;br /&gt;
    x2 = random(width);&lt;br /&gt;
    y2 = random(height);&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;W1-08&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
cLine aLine = new cLine();&lt;br /&gt;
&lt;br /&gt;
void setup() {&lt;br /&gt;
  size(320, 320);&lt;br /&gt;
  framerate(20); &lt;br /&gt;
  background(0);&lt;br /&gt;
  stroke(255);&lt;br /&gt;
  strokeWeight(3);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void draw() {&lt;br /&gt;
  background(0);&lt;br /&gt;
  &lt;br /&gt;
  aLine.drawMe();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
class cLine {&lt;br /&gt;
  float x = 0;&lt;br /&gt;
  float y = 0;&lt;br /&gt;
  cLine() {&lt;br /&gt;
  }&lt;br /&gt;
  void drawMe() {&lt;br /&gt;
    line(x, y, x+(mouseX-x)*0.1, y+(mouseY-y)*0.1);&lt;br /&gt;
    &lt;br /&gt;
    //  &lt;br /&gt;
    x = x + (mouseX-x)*0.1;&lt;br /&gt;
    y = y + (mouseY-y)*0.1;&lt;br /&gt;
    &lt;br /&gt;
    if ( dist(x, y, mouseX, mouseY) &amp;lt; 10) {&lt;br /&gt;
      x = random(width);&lt;br /&gt;
      y = random(height);&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;W1-09&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
cLine[] Lines = new cLine[3];&lt;br /&gt;
&lt;br /&gt;
void setup() {&lt;br /&gt;
  size(320, 320);&lt;br /&gt;
  framerate(20); &lt;br /&gt;
  background(0);&lt;br /&gt;
  stroke(255);&lt;br /&gt;
  strokeWeight(3);&lt;br /&gt;
  &lt;br /&gt;
  Lines[0] = new cLine();&lt;br /&gt;
  Lines[1] = new cLine();&lt;br /&gt;
  Lines[2] = new cLine();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void draw() {&lt;br /&gt;
  background(0);&lt;br /&gt;
  &lt;br /&gt;
  for (int i=0; i&amp;lt;Lines.length; i++) {&lt;br /&gt;
    Lines[i].drawMe();&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
class cLine {&lt;br /&gt;
  float x = 0;&lt;br /&gt;
  float y = 0;&lt;br /&gt;
  cLine() {&lt;br /&gt;
  }&lt;br /&gt;
  void drawMe() {&lt;br /&gt;
    line(x, y, x+(mouseX-x)*0.1, y+(mouseY-y)*0.1);&lt;br /&gt;
    &lt;br /&gt;
    //  &lt;br /&gt;
    x = x + (mouseX-x)*0.1;&lt;br /&gt;
    y = y + (mouseY-y)*0.1;&lt;br /&gt;
    &lt;br /&gt;
    if ( dist(x, y, mouseX, mouseY) &amp;lt; 10) {&lt;br /&gt;
      x = random(width);&lt;br /&gt;
      y = random(height);&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;W1-10&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
float x = 0;&lt;br /&gt;
&lt;br /&gt;
void setup() {&lt;br /&gt;
  size(320, 320);&lt;br /&gt;
  background(0);&lt;br /&gt;
  stroke(255);&lt;br /&gt;
  strokeWeight(3);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void draw() {&lt;br /&gt;
  background(0);&lt;br /&gt;
  &lt;br /&gt;
  //&lt;br /&gt;
  x = second();&lt;br /&gt;
  x = width * x / 60;&lt;br /&gt;
  &lt;br /&gt;
  line(x, height/2, x+5, height/2);&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;W1-11&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
int nDegree = 0;&lt;br /&gt;
int nRadius = 100;&lt;br /&gt;
&lt;br /&gt;
void setup() {&lt;br /&gt;
  size(320, 320);&lt;br /&gt;
  framerate(30);&lt;br /&gt;
  background(0);&lt;br /&gt;
  stroke(255);&lt;br /&gt;
  strokeWeight(3);&lt;br /&gt;
}&lt;br /&gt;
void draw() {&lt;br /&gt;
  background(0);&lt;br /&gt;
  &lt;br /&gt;
  pushMatrix();&lt;br /&gt;
  translate(width*0.5, height*0.5);&lt;br /&gt;
  ellipse(0, 0, nRadius*sin(radians(nDegree)), nRadius*sin(radians(nDegree)));&lt;br /&gt;
  popMatrix();&lt;br /&gt;
  &lt;br /&gt;
  nDegree = nDegree+1;&lt;br /&gt;
  if (nDegree&amp;gt;=360) {&lt;br /&gt;
    nDegree = 0;&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Intruth</name></author>
		
	</entry>
</feed>