Difference between revisions of "Junk1"

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Ideas for large enrollment classes (Taught at Surrey or Burnaby or Harbor Centre)
 
  
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* Goals: attract students
 
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* Increase SIAT visibility
 
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* strengthen Ecology of FTEs
 
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== Current Curriculum Plan ==
 
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Year 1:
 
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* Fall:
 
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** Analytical & Critical Reasoning (Q)
 
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** Tech History & Social Implications (B)
 
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* Spring
 
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** Design: Theory & Practice (B)
 
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** Communication Collaboration & Research (W)
 
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* Plus 4 of
 
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**IAT 100
 
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** IAT 101
 
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**Math 1
 
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** Math 2
 
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** CS 1
 
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** CS 2
 
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** CMNS 1
 
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** CMNS 2
 
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Year 2:
 
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* Art
 
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* Drawing & Prototyping
 
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* Design
 
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* Media
 
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* Programming
 
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* Technology of Systems (Basics)
 
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* Critical & Creative Thinking (W)
 
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* Cognition
 
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* Culture
 
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Year 3: Principles
 
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* How to build things on your own
 
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* How to get help/skills from others
 
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* Build projects larger in scale and of greater furation
 
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* Setting goals for professional practice
 
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* Bridge theory & Practice
 
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* Project management
 
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* Ready for coop
 
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Year 4
 
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* INTD 1
 
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* INTD 2
 
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Options -- escape clause
 
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Leap out of nest
 
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== Ideas ==
 
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Ideas (1st or 2nd Year classes)
 
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* Figure Drawing
 
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* Games Studies
 
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* Interactive Art
 
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* Introduction to Design (as in Tech One future perfect)
 
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* (Really) New Media
 
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* Extreme Media (!) 
 
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* Emerging Technologies/media
 
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List of Nexus areas:
 
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* Visual: John D, Brian, Chris, Dian, Rob, Lyn, Tom
 
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* Ubicomp
 
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* Embodiment
 
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* Games
 
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* Design
 
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* Media Art
 
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* Performance Art
 
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* Interactive Space
 
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* Computational Science
 
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* Interaction Science
 
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* Wearables
 
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* Knowledge Media
 
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* Digital Media
 
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* Design Methods
 
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* Computational Design
 
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* History of Technology & Theory
 
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* Digital Culture
 
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* CSCW
 
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Ideas for New Classes that will appeal to everyone
 
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* Space Design
 
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* Design Eval
 
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* Narrative
 
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* Perceptual Cognition Augmentation
 
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== Upper Division Classes ==
 
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[note: I took the liberty of numbering the courses. This makes it easier to represent paths (see below). I also renamed the courses to "Upper Division" rather than "Year Three" - Ron]
 
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Media:
 
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* 1. narrative
 
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* 2. video
 
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* 3. advanced video
 
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* 4. animation
 
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* 5. game design
 
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--->
 
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* 6. interface design
 
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7. interaction design(2) methods
 
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* 8. interactive prototypes
 
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Develops programming, scripting, physical computing, and form-making skills for developing combined software, and hardware prototype versions of interactive products and systems.
 
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* 9. design evaluation
 
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Examines evaluation concepts and methods for interaction designers. Analyzes the range of evaluation approaches including informal evaluation, usability, field studies, heuristics, critique and discursive evaluation.
 
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* 10. participatory design
 
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Students learn participatory design as a method for analysis and gathering requirements for design situations that provides an in-depth contextual understanding of the design and enables end-users as designers. Examines the conceptual frameworks for understanding human action and context in organizational design situations. This course assigns small teams to design with industry, non-profit, and government organizations.
 
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* 11. body interface
 
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* 12. installation + performance
 
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* 13. kinesthetic space
 
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* 14. info viz/graphics for viz
 
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* 15. knowledge + info architectures
 
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* 16. HCI 2
 
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* 17. software engineering
 
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* 18. computational media
 
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* 19. authoring environments
 
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* 20. videogame design & programming
 
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* 21. culture
 
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Suggested Paths:
 
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* Game design  -  Names to appear
 
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* Performance art 
 
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* video post production
 
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* video & film production
 
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* future architects
 
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* Information Designer
 
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* UI designer
 
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* web designer and architect
 
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* web 2.0 architect
 
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* communications officer
 
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* interactive product designer
 
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* interaction designer
 
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* user experience designer
 
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* usability professional
 
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* grad school
 
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* theory wonk
 
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* graphic design
 
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* game design
 
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* computer animator
 
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* VR
 
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* installation designer (museums, etc)
 
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* planner (city planner, etc)
 
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* exhibition designer
 
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Required: 1, 6, 7, 8, 9, 10, 13, 14, 21
 
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Suggested electives: 2, 5, 11, 12, 16
 
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* info viz
 
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* corporate branding
 
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* network architect
 
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* pre MBA
 
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* software engineer
 
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* toy design
 
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* project manager
 
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* informatics of :  media, design, etc
 
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=== Beercan ===
 
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* Information Design and architecture
 
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Required: 1, 6, 7, 9, 10, 13, 14, 15, 16, 17; Suggested electives: 5, 8, 12, 19, 21
 
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* UI designer
 
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Required: 6, 7, 8, 9, 11, 14, 16, 17, 19; Suggested electives: 1, 2, 5, 10, 13, 15, 21
 
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* web design and architecture
 
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Required:  6, 7, 9, 10, 14, 15, 16, 17, 21; Suggested electives: 1, 4, 5, 8, 13, 19, 20
 
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* interactive product designer
 
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Required: 2, 6, 7, 8, 9, 10, 11, 16, 21; Suggested Electives: 1, 3, 12, 13, 15, 17
 
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* interaction designer
 
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Required: 6, 7, 8, 9, 10, 11, 15, 16, 21; Suggested electives: 1, 2, 5, 12, 13, 17, 19
 
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* user experience Design
 
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Required: 1, 6, 7, 8, 9, 10, 11, 16, 21; Suggested Electives: 2, 5, 12, 13, 14, 15
 
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* usability professional
 
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Required: 6, 7, 8, 9, 10, 14, 16, 17; Suggested Electives: 1, 2, 11, 13, 15, 19, 21
 
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* exhibition designer
 
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Required: 1, 6, 7, 8, 9, 10, 13, 14, 21
 
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Suggested electives: 2, 5, 11, 12, 16
 
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* info viz
 

Revision as of 00:40, 6 August 2006