Difference between revisions of "Vicky"

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(Assignment 2)
(Assignment 2)
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=== Assignment 2 ===
 
=== Assignment 2 ===
  
[http://www.sfu.ca/~xza57/xza57/IAT800/Assignment2/A2-01/applet/ A2-01: Using beginShape() and endShape(), create a composition with five or more vertices.]
+
[http://www.sfu.ca/~xza57/xza57/IAT800/Assignment2/A2-01/sketch_A2_01/applet/ A2-01: Using beginShape() and endShape(), create a composition with five or more vertices.]
  
 
[http://www.sfu.ca/~xza57/xza57/IAT800/Assignment2/sketch_A2-02/applet/ A2-02: Using beginShape() and endShape(), create a composition with ten or more vertices.]
 
[http://www.sfu.ca/~xza57/xza57/IAT800/Assignment2/sketch_A2-02/applet/ A2-02: Using beginShape() and endShape(), create a composition with ten or more vertices.]

Revision as of 17:45, 6 October 2009

Assignments

Assignment 1

A1-01: Draw three lines.

A1-02: Draw five lines.

A1-03: Draw three ellipses.

A1-04: Control the position of two lines with one variable.

A1-05: Control the position and size of two lines with two variables.

A1-06: Control the properties of two shapes with two variables.

A1-07: Create a simple, regular pattern with six lines.

A1-08: Program your pattern from Assignment 1-07 using while().

A1-09: Draw a layered form with two new loops.

A1-10: Redo Assignment 1-05 using mouseX and mouseY as the variables.

A1-11: Draw two visual elements that each move in relation to the mouse in a different way.

A1-12: Draw three visual elements that each move in relation to the mouse in a different way.

A1-13: Move a visual element across the screen. When it disappears off the edge, move it back into the frame.

A1-14: Draw a visual element that moves in relation to the mouse, but with a different relation when the mouse is pressed.

A1-15: Using if and else, make the mouse perform different actions when in different parts of the window.

A1-16: Develop a kinetic image which responds to the mouse.

Assignment 2

A2-01: Using beginShape() and endShape(), create a composition with five or more vertices.

A2-02: Using beginShape() and endShape(), create a composition with ten or more vertices.

A2-03: Create an image different from A2-02, but using the same vertex data.

A2-04: Write a function with one parameter and demonstrate it visually.

A2-05: Write a function for drawing triangles and visually demonstrate its flexibility.

A2-06: Write a function with three or more parameters and visually demonstrate its flexibility.

A2-07: Create a dynamic animation using the cos() function as a generator for motion.

A2-08: Create a dynamic animation using the cos() and sin() function as a generator for motion.

A2-09: Move two visual elements across the screen using the random() function as a generator of movement. Give each element a unique nonlinear motion.

A2-10: Create an event that begins when the mouse is pressed and ends when the mouse is released.

A2-11: Create a responsive image that behaves differently when the mouse is moving and the mouse is dragging.

A2-12: Create a button that changes the color of the background when it is clicked.

A2-13: Program your moving elements from A2-09 but use classes to represent the two visual elements.


A2-14: Create a subclass of one of the asteroids classes that adds a new capability. Some examples of what you could do: create a subclass of Rocket (or ArmedRocket) that shoots flame when the thrusters are fired and/or plays a sound when thrusters are fired, create a subclass of Asteroid that know when it's been hit (instead of doing this test in loop()), create a subclass of Asteroid that splits into two smaller Asteroids when it's hit.

Assignment 3

Assignment 4

Assignment 5

Assignment 6

Projects

Project 1

P1: Build a Cool Clock. Display the progress of time in a non-traditional way.

Project 2

Project 3

Project 4

Project 5

Project 6