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Ideas for large enrollment classes (Taught at Surrey or Burnaby or Harbor Centre)
 
  
* Goals: attract students
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[[Main_Page|Hello]]
* Increase SIAT visibility
 
* strengthen Ecology of FTEs
 
== Current Curriculum Plan ==
 
 
 
 
 
Year 1:
 
 
 
* Fall:
 
** Analytical & Critical Reasoning (Q)
 
** Tech History & Social Implications (B)
 
 
 
% * Spring
 
% ** Design: Theory & Practice (B)
 
% ** Communication Collaboration & Research (W)
 
 
 
* Plus 4 of
 
**IAT 100
 
** IAT 101
 
**Math 1
 
** Math 2
 
** CS 1
 
** CS 2
 
** CMNS 1
 
** CMNS 2
 
 
 
Year 2:
 
 
 
* Art
 
 
 
* Drawing & Prototyping
 
* Design
 
 
 
* Media
 
 
 
* Programming
 
* Technology of Systems (Basics)
 
 
 
* Critical & Creative Thinking (W)
 
 
 
* Cognition
 
 
 
* Culture
 
 
 
 
 
Year 3: Principles
 
 
 
* How to build things on your own
 
* How to get help/skills from others
 
* Build projects larger in scale and of greater furation
 
* Setting goals for professional practice
 
* Bridge theory & Practice
 
* Project management
 
* Ready for coop
 
 
 
Year 4
 
 
 
* INTD 1
 
* INTD 2
 
 
 
Options -- escape clause
 
 
 
Leap out of nest
 
 
 
== Ideas ==
 
 
 
Ideas (1st or 2nd Year classes)
 
 
 
* Figure Drawing
 
* Games Studies
 
* Interactive Art
 
* Introduction to Design (as in Tech One future perfect)
 
* (Really) New Media
 
* Extreme Media (!) 
 
* Emerging Technologies/media
 
 
 
List of Nexus areas:
 
 
 
* Visual: John D, Brian, Chris, Dian, Rob, Lyn, Tom
 
* Ubicomp
 
* Embodiment
 
* Games
 
* Design
 
* Media Art
 
* Performance Art
 
* Interactive Space
 
* Computational Science
 
* Interaction Science
 
* Wearables
 
* Knowledge Media
 
* Digital Media
 
* Design Methods
 
* Computational Design
 
* History of Technology & Theory
 
* Digital Culture
 
* CSCW
 
 
 
Ideas for New Classes that will appeal to everyone
 
 
 
* Space Design
 
* Design Eval
 
* Narrative
 
* Perceptual Cognition Augmentation
 
 
 
 
 
 
 
== Upper Division Classes ==
 
[note: I took the liberty of numbering the courses. This makes it easier to represent paths (see below). I also renamed the courses to "Upper Division" rather than "Year Three" - Ron]
 
 
 
Media:
 
 
 
* 1. narrative
 
* 2. video
 
* 3. advanced video
 
* 4. animation
 
* 5. game design
 
 
 
* 6. interface design
 
Advanced interface design beginning with the advent of visual communications and moving type to interfaces for desktop, mobile, and large-scale applications.
 
* 7. interaction design(2) methods
 
Examines concepts of design practice and design methods for interaction designers. Students will study a range of design methods for idea generation, requirements gathering, conceptualization, prototyping, and evaluation in a project setting.
 
* 8. interactive prototypes
 
Develops programming, scripting, physical computing, and form-making skills for developing combined software, and hardware prototype versions of interactive products and systems.
 
* 9. design evaluation
 
Examines evaluation concepts and methods for interaction designers. Analyzes the range of evaluation approaches including informal evaluation, usability, field studies, heuristics, critique and discursive evaluation.
 
* 10. participatory design
 
Students learn participatory design as a method for analysis and gathering requirements for design situations that provides an in-depth contextual understanding of the design and enables end-users as designers. Examines the conceptual frameworks for understanding human action and context in organizational design situations. This course assigns small teams to design with industry, non-profit, and government organizations.
 
* 11. body interface
 
* 12. installation + performance
 
* 13. kinesthetic space
 
 
 
* 14. info viz/graphics for viz
 
* 15. knowledge + info architectures
 
* 16. HCI 2
 
* 17. software engineering
 
* 18. computational media
 
* 19. authoring environments
 
* 20. videogame design & programming
 
 
 
* 21. culture
 
 
 
 
 
Suggested Paths:
 
 
 
* Game design  -  Names to appear
 
* Performance art 
 
* video post production
 
* video & film production
 
* future architects
 
* Information Designer
 
* UI designer
 
* web designer and architect
 
* web 2.0 architect
 
* communications officer
 
* interactive product designer
 
* interaction designer
 
* user experience designer
 
* usability professional
 
* grad school
 
* theory wonk
 
* graphic design
 
* game design
 
* computer animator
 
* VR
 
* installation designer (museums, etc)
 
* planner (city planner, etc)
 
* exhibition designer
 
Required: 1, 6, 7, 8, 9, 10, 13, 14, 21
 
Suggested electives: 2, 5, 11, 12, 16
 
* info viz
 
* corporate branding
 
* network architect
 
* pre MBA
 
* software engineer
 
* toy design
 
* project manager
 
* informatics of :  media, design, etc
 
 
 
 
 
=== Beercan ===
 
 
 
* Information Design and architecture
 
Required: 1, 6, 7, 9, 10, 13, 14, 15, 16, 17; Suggested electives: 5, 8, 12, 19, 21
 
* UI designer
 
Required: 6, 7, 8, 9, 11, 14, 16, 17, 19; Suggested electives: 1, 2, 5, 10, 13, 15, 21
 
 
 
* web design and architecture
 
Required:  6, 7, 9, 10, 14, 15, 16, 17, 21; Suggested electives: 1, 4, 5, 8, 13, 19, 20
 
* interactive product designer
 
Required: 2, 6, 7, 8, 9, 10, 11, 16, 21; Suggested Electives: 1, 3, 12, 13, 15, 17
 
* interaction designer
 
Required: 6, 7, 8, 9, 10, 11, 15, 16, 21; Suggested electives: 1, 2, 5, 12, 13, 17, 19
 
* user experience Design
 
Required: 1, 6, 7, 8, 9, 10, 11, 16, 21; Suggested Electives: 2, 5, 12, 13, 14, 15
 
* usability professional
 
Required: 6, 7, 8, 9, 10, 14, 16, 17; Suggested Electives: 1, 2, 11, 13, 15, 19, 21
 
* exhibition designer
 
Required: 1, 6, 7, 8, 9, 10, 13, 14, 21
 
Suggested electives: 2, 5, 11, 12, 16
 
* info viz
 

Latest revision as of 00:47, 6 August 2006

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