Difference between revisions of "Assignment Due March 23"

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== AI Presentation Assignment ==
 
== AI Presentation Assignment ==
  
Starting March 23, I would like to see a half hour presentation from each student on the topic of Game AI. My slide set on AI covers game AI topics such as State Machines, Hierarchical State Machines, Reynolds-style flocking. There is a section on standard search algorithms such as Depth-first search, breadth-first search, A* search, greedy search applied to path planning.
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Starting '''March 30''', I would like to see a half hour presentation from each student on the topic of Game AI. My slide set on AI covers game AI topics such as State Machines, Hierarchical State Machines, Reynolds-style flocking. There is a section on standard search algorithms such as Depth-first search, breadth-first search, A* search, greedy search applied to path planning.
  
 
I would like to see a presentation on any of the following topics:
 
I would like to see a presentation on any of the following topics:
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Conversation management
 
Conversation management
  
Mateas' ABL Language
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Mateas' ABL Language - Daniel Ha - ABL Powerpoint: [http://www.sfu.ca/~dha1/files/ABL.ppt]
  
 
AI for SimCity, SimAnt
 
AI for SimCity, SimAnt
  
AI for the Sims
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AI for the Sims, SimAnt - Terry - [<http://www.sfu.ca/~tlavende/attachments/simant_thesims_ai.ppt> PowerPoint Presentation]
  
 
Alpha-Beta search
 
Alpha-Beta search
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Sports strategy
 
Sports strategy
  
Squad tactics in games such as Halo and Halo II
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Squad tactics in games such as Halo and Halo II - Leonard - [http://www.sfu.ca/~leonardp/VideoGameAudio/SFU-Mar2006/HaloAIPresentation-LPaul.pdf]
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[http://www.sfu.ca/~jwhsueh/iat842/IAT842_AI.ppt]

Latest revision as of 06:17, 4 April 2006

AI Presentation Assignment

Starting March 30, I would like to see a half hour presentation from each student on the topic of Game AI. My slide set on AI covers game AI topics such as State Machines, Hierarchical State Machines, Reynolds-style flocking. There is a section on standard search algorithms such as Depth-first search, breadth-first search, A* search, greedy search applied to path planning.

I would like to see a presentation on any of the following topics:

Conversation management

Mateas' ABL Language - Daniel Ha - ABL Powerpoint: [1]

AI for SimCity, SimAnt

AI for the Sims, SimAnt - Terry - [<http://www.sfu.ca/~tlavende/attachments/simant_thesims_ai.ppt> PowerPoint Presentation]

Alpha-Beta search

Sports strategy

Squad tactics in games such as Halo and Halo II - Leonard - [2] [3]