Difference between revisions of "Junk1"

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** Tech History & Social Implications (B)
 
** Tech History & Social Implications (B)
  
* Spring
+
% * Spring
** Deswign: Theory & Practice (B)
+
% ** Design: Theory & Practice (B)
** Communication Collaboration & Research (W)
+
% ** Communication Collaboration & Research (W)
  
 
* Plus 4 of  
 
* Plus 4 of  

Revision as of 00:07, 6 August 2006

Ideas for large enrollment classes (Taught at Surrey or Burnaby or Harbor Centre)

  • Goals: attract students
  • Increase SIAT visibility
  • strengthen Ecology of FTEs

Current Curriculum Plan

Year 1:

  • Fall:
    • Analytical & Critical Reasoning (Q)
    • Tech History & Social Implications (B)

% * Spring % ** Design: Theory & Practice (B) % ** Communication Collaboration & Research (W)

  • Plus 4 of
    • IAT 100
    • IAT 101
    • Math 1
    • Math 2
    • CS 1
    • CS 2
    • CMNS 1
    • CMNS 2

Year 2:

  • Art
  • Drawing & Prototyping
  • Design
  • Media
  • Programming
  • Technology of Systems (Basics)
  • Critical & Creative Thinking (W)
  • Cognition
  • Culture


Year 3: Principles

  • How to build things on your own
  • How to get help/skills from others
  • Build projects larger in scale and of greater furation
  • Setting goals for professional practice
  • Bridge theory & Practice
  • Project management
  • Ready for coop

Year 4

  • INTD 1
  • INTD 2

Options -- escape clause

Leap out of nest

Ideas

Ideas (1st or 2nd Year classes)

  • Figure Drawing
  • Games Studies
  • Interactive Art
  • Introduction to Design (as in Tech One future perfect)
  • (Really) New Media
  • Extreme Media (!)
  • Emerging Technologies/media

List of Nexus areas:

  • Visual: John D, Brian, Chris, Dian, Rob, Lyn, Tom
  • Ubicomp
  • Embodiment
  • Games
  • Design
  • Media Art
  • Performance Art
  • Interactive Space
  • Computational Science
  • Interaction Science
  • Wearables
  • Knowledge Media
  • Digital Media
  • Design Methods
  • Computational Design
  • History of Technology & Theory
  • Digital Culture
  • CSCW

Ideas for New Classes that will appeal to everyone

  • Space Design
  • Design Eval
  • Narrative
  • Perceptual Cognition Augmentation


Upper Division Classes

[note: I took the liberty of numbering the courses. This makes it easier to represent paths (see below). I also renamed the courses to "Upper Division" rather than "Year Three" - Ron]

Media:

  • 1. narrative
  • 2. video
  • 3. advanced video
  • 4. animation
  • 5. game design
  • 6. interface design

Advanced interface design beginning with the advent of visual communications and moving type to interfaces for desktop, mobile, and large-scale applications.

  • 7. interaction design(2) methods

Examines concepts of design practice and design methods for interaction designers. Students will study a range of design methods for idea generation, requirements gathering, conceptualization, prototyping, and evaluation in a project setting.

  • 8. interactive prototypes

Develops programming, scripting, physical computing, and form-making skills for developing combined software, and hardware prototype versions of interactive products and systems.

  • 9. design evaluation

Examines evaluation concepts and methods for interaction designers. Analyzes the range of evaluation approaches including informal evaluation, usability, field studies, heuristics, critique and discursive evaluation.

  • 10. participatory design

Students learn participatory design as a method for analysis and gathering requirements for design situations that provides an in-depth contextual understanding of the design and enables end-users as designers. Examines the conceptual frameworks for understanding human action and context in organizational design situations. This course assigns small teams to design with industry, non-profit, and government organizations.

  • 11. body interface
  • 12. installation + performance
  • 13. kinesthetic space
  • 14. info viz/graphics for viz
  • 15. knowledge + info architectures
  • 16. HCI 2
  • 17. software engineering
  • 18. computational media
  • 19. authoring environments
  • 20. videogame design & programming
  • 21. culture


Suggested Paths:

  • Game design - Names to appear
  • Performance art
  • video post production
  • video & film production
  • future architects
  • Information Designer
  • UI designer
  • web designer and architect
  • web 2.0 architect
  • communications officer
  • interactive product designer
  • interaction designer
  • user experience designer
  • usability professional
  • grad school
  • theory wonk
  • graphic design
  • game design
  • computer animator
  • VR
  • installation designer (museums, etc)
  • planner (city planner, etc)
  • exhibition designer

Required: 1, 6, 7, 8, 9, 10, 13, 14, 21 Suggested electives: 2, 5, 11, 12, 16

  • info viz
  • corporate branding
  • network architect
  • pre MBA
  • software engineer
  • toy design
  • project manager
  • informatics of : media, design, etc


Beercan

  • Information Design and architecture

Required: 1, 6, 7, 9, 10, 13, 14, 15, 16, 17; Suggested electives: 5, 8, 12, 19, 21

  • UI designer

Required: 6, 7, 8, 9, 11, 14, 16, 17, 19; Suggested electives: 1, 2, 5, 10, 13, 15, 21

  • web design and architecture

Required: 6, 7, 9, 10, 14, 15, 16, 17, 21; Suggested electives: 1, 4, 5, 8, 13, 19, 20

  • interactive product designer

Required: 2, 6, 7, 8, 9, 10, 11, 16, 21; Suggested Electives: 1, 3, 12, 13, 15, 17

  • interaction designer

Required: 6, 7, 8, 9, 10, 11, 15, 16, 21; Suggested electives: 1, 2, 5, 12, 13, 17, 19

  • user experience Design

Required: 1, 6, 7, 8, 9, 10, 11, 16, 21; Suggested Electives: 2, 5, 12, 13, 14, 15

  • usability professional

Required: 6, 7, 8, 9, 10, 14, 16, 17; Suggested Electives: 1, 2, 11, 13, 15, 19, 21

  • exhibition designer

Required: 1, 6, 7, 8, 9, 10, 13, 14, 21 Suggested electives: 2, 5, 11, 12, 16

  • info viz