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* 6. interface design | * 6. interface design | ||
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* 8. interactive prototypes | * 8. interactive prototypes | ||
Develops programming, scripting, physical computing, and form-making skills for developing combined software, and hardware prototype versions of interactive products and systems. | Develops programming, scripting, physical computing, and form-making skills for developing combined software, and hardware prototype versions of interactive products and systems. |
Revision as of 00:29, 6 August 2006
Contents
- 6. interface design
7. interaction design(2) methods
- 8. interactive prototypes
Develops programming, scripting, physical computing, and form-making skills for developing combined software, and hardware prototype versions of interactive products and systems.
- 9. design evaluation
Examines evaluation concepts and methods for interaction designers. Analyzes the range of evaluation approaches including informal evaluation, usability, field studies, heuristics, critique and discursive evaluation.
- 10. participatory design
Students learn participatory design as a method for analysis and gathering requirements for design situations that provides an in-depth contextual understanding of the design and enables end-users as designers. Examines the conceptual frameworks for understanding human action and context in organizational design situations. This course assigns small teams to design with industry, non-profit, and government organizations.
- 11. body interface
- 12. installation + performance
- 13. kinesthetic space
- 14. info viz/graphics for viz
- 15. knowledge + info architectures
- 16. HCI 2
- 17. software engineering
- 18. computational media
- 19. authoring environments
- 20. videogame design & programming
- 21. culture
Suggested Paths:
- Game design - Names to appear
- Performance art
- video post production
- video & film production
- future architects
- Information Designer
- UI designer
- web designer and architect
- web 2.0 architect
- communications officer
- interactive product designer
- interaction designer
- user experience designer
- usability professional
- grad school
- theory wonk
- graphic design
- game design
- computer animator
- VR
- installation designer (museums, etc)
- planner (city planner, etc)
- exhibition designer
Required: 1, 6, 7, 8, 9, 10, 13, 14, 21 Suggested electives: 2, 5, 11, 12, 16
- info viz
- corporate branding
- network architect
- pre MBA
- software engineer
- toy design
- project manager
- informatics of : media, design, etc
Beercan
- Information Design and architecture
Required: 1, 6, 7, 9, 10, 13, 14, 15, 16, 17; Suggested electives: 5, 8, 12, 19, 21
- UI designer
Required: 6, 7, 8, 9, 11, 14, 16, 17, 19; Suggested electives: 1, 2, 5, 10, 13, 15, 21
- web design and architecture
Required: 6, 7, 9, 10, 14, 15, 16, 17, 21; Suggested electives: 1, 4, 5, 8, 13, 19, 20
- interactive product designer
Required: 2, 6, 7, 8, 9, 10, 11, 16, 21; Suggested Electives: 1, 3, 12, 13, 15, 17
- interaction designer
Required: 6, 7, 8, 9, 10, 11, 15, 16, 21; Suggested electives: 1, 2, 5, 12, 13, 17, 19
- user experience Design
Required: 1, 6, 7, 8, 9, 10, 11, 16, 21; Suggested Electives: 2, 5, 12, 13, 14, 15
- usability professional
Required: 6, 7, 8, 9, 10, 14, 16, 17; Suggested Electives: 1, 2, 11, 13, 15, 19, 21
- exhibition designer
Required: 1, 6, 7, 8, 9, 10, 13, 14, 21 Suggested electives: 2, 5, 11, 12, 16
- info viz