Difference between revisions of "Adam Ashraf-abadi"

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(Assignment 1)
(Assignment 1)
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=== Assignment 1 ===
 
=== Assignment 1 ===
:[http://www.sfu.ca/~aashrafa/iat800/Assignment%231/A1_1 A1_1] - ''Draw three lines.''  
+
:[http://www.sfu.ca/~aashrafa/iat800/Assignment%231/A1_1 A1_1] - ''Draw three lines.''  
:[http://www.sfu.ca/~aashrafa/iat800/Assignment%231/A1_2 A1_2] - ''Draw five lines.''  
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:[http://www.sfu.ca/~aashrafa/iat800/Assignment%231/A1_2 A1_2] - ''Draw five lines.''  
:[http://www.sfu.ca/~aashrafa/iat800/Assignment%231/A1_3 A1_3] - ''Draw three ellipses.''  
+
:[http://www.sfu.ca/~aashrafa/iat800/Assignment%231/A1_3 A1_3] - ''Draw three ellipses.''  
:[http://www.sfu.ca/~aashrafa/iat800/Assignment%231/A1_4 A1_4] - ''Control the position of two lines with one variable.''  
+
:[http://www.sfu.ca/~aashrafa/iat800/Assignment%231/A1_4 A1_4] - ''Control the position of two lines with one variable.''  
:[http://www.sfu.ca/~aashrafa/iat800/Assignment%231/A1_5 A1_5] - ''Control the position and size of two lines with two variables.''  
+
:[http://www.sfu.ca/~aashrafa/iat800/Assignment%231/A1_5 A1_5] - ''Control the position and size of two lines with two variables.''  
:[http://www.sfu.ca/~aashrafa/iat800/Assignment%231/A1_6 A1_6] - ''Control the properties of two shapes with two variables.''
+
:[http://www.sfu.ca/~aashrafa/iat800/Assignment%231/A1_6 A1_6] - ''Control the properties of two shapes with two variables.''
:[http://www.sfu.ca/~aashrafa/iat800/Assignment%231/A1_7 A1_7] - ''Create a simple, regular pattern with six lines.''
+
:[http://www.sfu.ca/~aashrafa/iat800/Assignment%231/A1_7 A1_7] - ''Create a simple, regular pattern with six lines.''
:[http://www.sfu.ca/~aashrafa/iat800/Assignment%231/A1_8 A1_8] - ''Program your pattern from Assignment 1-07 using while().''  
+
:[http://www.sfu.ca/~aashrafa/iat800/Assignment%231/A1_8 A1_8] - ''Program your pattern from Assignment 1-07 using while().''  
:[http://www.sfu.ca/~aashrafa/iat800/Assignment%231/A1_9 A1_9] - ''Draw a layered form with two new loops.''  
+
:[http://www.sfu.ca/~aashrafa/iat800/Assignment%231/A1_9 A1_9] - ''Draw a layered form with two new loops.''  
 
:[http://www.sfu.ca/~aashrafa/iat800/Assignment%231/A1_10 A1_10] - ''Redo Assignment 1-05 using mouseX and mouseY as the variables.''
 
:[http://www.sfu.ca/~aashrafa/iat800/Assignment%231/A1_10 A1_10] - ''Redo Assignment 1-05 using mouseX and mouseY as the variables.''
 
:[http://www.sfu.ca/~aashrafa/iat800/Assignment%231/A1_11 A1_11] - ''Draw two visual elements that each move in relation to the mouse in a different way.''  
 
:[http://www.sfu.ca/~aashrafa/iat800/Assignment%231/A1_11 A1_11] - ''Draw two visual elements that each move in relation to the mouse in a different way.''  

Revision as of 06:38, 30 September 2009

-Assignments

Assignment 1

A1_1 - Draw three lines.
A1_2 - Draw five lines.
A1_3 - Draw three ellipses.
A1_4 - Control the position of two lines with one variable.
A1_5 - Control the position and size of two lines with two variables.
A1_6 - Control the properties of two shapes with two variables.
A1_7 - Create a simple, regular pattern with six lines.
A1_8 - Program your pattern from Assignment 1-07 using while().
A1_9 - Draw a layered form with two new loops.
A1_10 - Redo Assignment 1-05 using mouseX and mouseY as the variables.
A1_11 - Draw two visual elements that each move in relation to the mouse in a different way.
A1_12 - Draw three visual elements that each move in relation to the mouse in a different way.
A1_13 - Move a visual element across the screen. When it disappears off the edge, move it back into the frame.
A1_14 - Draw a visual element that moves in relation to the mouse, but with a different relation when the mouse is pressed.
A1_15 - Using if and else, make the mouse perform different actions when in different parts of the window.
A1_16 - Develop a kinetic image which responds to the mouse.

Assignment 2

Assignment 3

Assignment 4

Assignment 5

Assignment 6

-Projects

Project 1

Project1 - Build a Cool Clock.

Project 2

Project 3

Project 4

Project 5

Project 6