Difference between revisions of "Jan 12 Notes on Student Interests"

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(IAT 842 Jan 12 Notes)
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==IAT 842 Jan 12 Notes ==
 
==IAT 842 Jan 12 Notes ==
  
Terry Lavender – John Bowes
+
Terry Lavender – Supervisor: John Bowes
 
* Can video games be effective as agents of social change
 
* Can video games be effective as agents of social change
 
* Progressive agenda
 
* Progressive agenda
 
* Design a game as a change agent
 
* Design a game as a change agent
 
* Wants to learn about designing video games
 
* Wants to learn about designing video games
Leonard Paul – music minor – no advisor
+
Leonard Paul – music minor – no Supervisor
 
* Audio & computer games
 
* Audio & computer games
* Works in the business
+
* Works in the video game business
Doreen Leo – Bio, Art, photo  - Wakkary
+
Doreen Leo – Bio, Art, photo  - Supervisor: Ron Wakkary
 
* Nature museum audio interaction
 
* Nature museum audio interaction
 
* Wants game design methodologies, techniques
 
* Wants game design methodologies, techniques
Nis – Communication + cultural theory – no advisor
+
Nis – Communication + cultural theory – no Supervisor
 
* Games & edu
 
* Games & edu
  
 
* Wants to examine best practices of game design
 
* Wants to examine best practices of game design
Daniel Ha – serious games for health care
+
Daniel Ha – serious games for health care -- Supervisor: In progress
 
* Health care games
 
* Health care games
 
* Collaborative play and work – how to represent?
 
* Collaborative play and work – how to represent?
Leslie - Graphic design
+
Leslie - Graphic design - no Supervisor
 
*    Interested in games
 
*    Interested in games
Emily Yao – CS  - no advisor yet
+
Emily Yao – CS  - no Supervisor
 
* HCI + Info Vis
 
* HCI + Info Vis
Wei – SIAT graduate – online games – Thecla (Interim)
+
Wei – SIAT graduate – online games – Supervisor: Thecla Schiphorst (Interim)
 
* Online culture
 
* Online culture
 
* Object interaction, avatar clothing, how clothing affects player behavior
 
* Object interaction, avatar clothing, how clothing affects player behavior
 
* Does a dress code online foster a better game story?
 
* Does a dress code online foster a better game story?
Huaxin – CS ugrad – Tom Calvert
+
Huaxin – CS ugrad – Supervisor: Tom Calvert
 
* Story based games
 
* Story based games
 
* How do you organize story materials for a game
 
* How do you organize story materials for a game
 
* Visualize narrative structures
 
* Visualize narrative structures
 
* Some people have used UML to visualize film narratives
 
* Some people have used UML to visualize film narratives

Revision as of 21:23, 17 January 2006

IAT 842 Jan 12 Notes

Terry Lavender – Supervisor: John Bowes

  • Can video games be effective as agents of social change
  • Progressive agenda
  • Design a game as a change agent
  • Wants to learn about designing video games

Leonard Paul – music minor – no Supervisor

  • Audio & computer games
  • Works in the video game business

Doreen Leo – Bio, Art, photo - Supervisor: Ron Wakkary

  • Nature museum audio interaction
  • Wants game design methodologies, techniques

Nis – Communication + cultural theory – no Supervisor

  • Games & edu
  • Wants to examine best practices of game design

Daniel Ha – serious games for health care -- Supervisor: In progress

  • Health care games
  • Collaborative play and work – how to represent?

Leslie - Graphic design - no Supervisor

  • Interested in games

Emily Yao – CS - no Supervisor

  • HCI + Info Vis

Wei – SIAT graduate – online games – Supervisor: Thecla Schiphorst (Interim)

  • Online culture
  • Object interaction, avatar clothing, how clothing affects player behavior
  • Does a dress code online foster a better game story?

Huaxin – CS ugrad – Supervisor: Tom Calvert

  • Story based games
  • How do you organize story materials for a game
  • Visualize narrative structures
  • Some people have used UML to visualize film narratives