Difference between revisions of "Erin Ashenhurst"
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=== Assignment 2 === | === Assignment 2 === | ||
+ | *A2-01 - Using beginShape() and endShape(), create a composition with five or more vertices. | ||
+ | *A2-02 - Using beginShape() and endShape(), create a composition with ten or more vertices. | ||
+ | *A2-03 - Create an image different from A2-02, but using the same vertex data. | ||
+ | *A2-04 - Write a function with one parameter and demonstrate it visually. | ||
+ | *A2-05 - Write a function for drawing triangles and visually demonstrate its flexibility. | ||
+ | *A2-06 - Write a function with three or more parameters and visually demonstrate its flexibility. | ||
+ | *A2-07 - Create a dynamic animation using the cos() function as a generator for motion. | ||
+ | *A2-08 - Create a dynamic animation using the cos() and sin() function as a generator for motion. | ||
+ | *A2-09 - Move two visual elements across the screen using the random() function as a generator of movement. Give each element a unique nonlinear motion. | ||
+ | *A2-10 - Create an event that begins when the mouse is pressed and ends when the mouse is released. | ||
+ | *A2-11 - Create a responsive image that behaves differently when the mouse is moving and the mouse is dragging. | ||
+ | *A2-12 - Create a button that changes the color of the background when it is clicked. | ||
+ | *A2-13 - Program your moving elements from A2-09 but use classes to represent the two visual elements. | ||
+ | |||
+ | ::'''A2-01 thru A2-13 Due: Tuesday October 6''' | ||
+ | |||
+ | *A2-14 - Create a subclass of one of the asteroids classes that adds a new capability. Some examples of what you could do: create a subclass of Rocket (or ArmedRocket) that shoots flame when the thrusters are fired and/or plays a sound when thrusters are fired, create a subclass of Asteroid that know when it's been hit (instead of doing this test in loop()), create a subclass of Asteroid that splits into two smaller Asteroids when it's hit. | ||
+ | |||
+ | ::'''A2-14 Due: Thursday October 8''' | ||
+ | |||
=== Assignment 3 === | === Assignment 3 === | ||
=== Assignment 4 === | === Assignment 4 === |
Revision as of 06:51, 5 October 2009
Contents
Assignments
Assignment 1
- [1]Draw three lines.
- [2]Draw five lines.
- [3]Draw three ellipses.
- [4]Control the position of two lines with one variable.
- [5]Control the position and size of two lines with two variables.
- [6]Control the properties of two shapes with two variables.
- [7]Create a simple, regular pattern with six lines.
- [8]Program your pattern from Assignment 1-07 using while().
- [9]Draw a layered form with two new loops.
- [10]Redo Assignment 1-05 using mouseX and mouseY as the variables.
- [11]Draw two visual elements that each move in relation to the mouse in a different way.
- [12]Draw three visual elements that each move in relation to the mouse in a different way.
- [13]Move a visual element across the screen. When it disappears off the edge, move it back into the frame.
- [14]Draw a visual element that moves in relation to the mouse, but with a different relation when the mouse is pressed.
- [15]Using if and else, make the mouse perform different actions when in different parts of the window.
- [16]Develop a kinetic image which responds to the mouse.
Assignment 2
- A2-01 - Using beginShape() and endShape(), create a composition with five or more vertices.
- A2-02 - Using beginShape() and endShape(), create a composition with ten or more vertices.
- A2-03 - Create an image different from A2-02, but using the same vertex data.
- A2-04 - Write a function with one parameter and demonstrate it visually.
- A2-05 - Write a function for drawing triangles and visually demonstrate its flexibility.
- A2-06 - Write a function with three or more parameters and visually demonstrate its flexibility.
- A2-07 - Create a dynamic animation using the cos() function as a generator for motion.
- A2-08 - Create a dynamic animation using the cos() and sin() function as a generator for motion.
- A2-09 - Move two visual elements across the screen using the random() function as a generator of movement. Give each element a unique nonlinear motion.
- A2-10 - Create an event that begins when the mouse is pressed and ends when the mouse is released.
- A2-11 - Create a responsive image that behaves differently when the mouse is moving and the mouse is dragging.
- A2-12 - Create a button that changes the color of the background when it is clicked.
- A2-13 - Program your moving elements from A2-09 but use classes to represent the two visual elements.
- A2-01 thru A2-13 Due: Tuesday October 6
- A2-14 - Create a subclass of one of the asteroids classes that adds a new capability. Some examples of what you could do: create a subclass of Rocket (or ArmedRocket) that shoots flame when the thrusters are fired and/or plays a sound when thrusters are fired, create a subclass of Asteroid that know when it's been hit (instead of doing this test in loop()), create a subclass of Asteroid that splits into two smaller Asteroids when it's hit.
- A2-14 Due: Thursday October 8
Assignment 3
Assignment 4
Projects
Project 1
- Insomnia! [17] Display the progress of time in a non-traditional way.