Difference between revisions of "Adam Ashraf-abadi"
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=== Assignment 1 === | === Assignment 1 === | ||
− | :[http://www.sfu.ca/~aashrafa/iat800/Assignment%231/A1_1 A1_1] - ''Draw three lines.'' | + | :[http://www.sfu.ca/~aashrafa/iat800/Assignment%231/A1_1 A1_1] - ''Draw three lines.'' |
− | :[http://www.sfu.ca/~aashrafa/iat800/Assignment%231/A1_2 A1_2] - ''Draw five lines.'' | + | :[http://www.sfu.ca/~aashrafa/iat800/Assignment%231/A1_2 A1_2] - ''Draw five lines.'' |
− | :[http://www.sfu.ca/~aashrafa/iat800/Assignment%231/A1_3 A1_3] - ''Draw three ellipses.'' | + | :[http://www.sfu.ca/~aashrafa/iat800/Assignment%231/A1_3 A1_3] - ''Draw three ellipses.'' |
− | :[http://www.sfu.ca/~aashrafa/iat800/Assignment%231/A1_4 A1_4] - ''Control the position of two lines with one variable.'' | + | :[http://www.sfu.ca/~aashrafa/iat800/Assignment%231/A1_4 A1_4] - ''Control the position of two lines with one variable.'' |
− | :[http://www.sfu.ca/~aashrafa/iat800/Assignment%231/A1_5 A1_5] - ''Control the position and size of two lines with two variables.'' | + | :[http://www.sfu.ca/~aashrafa/iat800/Assignment%231/A1_5 A1_5] - ''Control the position and size of two lines with two variables.'' |
− | :[http://www.sfu.ca/~aashrafa/iat800/Assignment%231/A1_6 A1_6] - ''Control the properties of two shapes with two variables.'' | + | :[http://www.sfu.ca/~aashrafa/iat800/Assignment%231/A1_6 A1_6] - ''Control the properties of two shapes with two variables.'' |
− | :[http://www.sfu.ca/~aashrafa/iat800/Assignment%231/A1_7 A1_7] - ''Create a simple, regular pattern with six lines.'' | + | :[http://www.sfu.ca/~aashrafa/iat800/Assignment%231/A1_7 A1_7] - ''Create a simple, regular pattern with six lines.'' |
− | :[http://www.sfu.ca/~aashrafa/iat800/Assignment%231/A1_8 A1_8] - ''Program your pattern from Assignment 1-07 using while().'' | + | :[http://www.sfu.ca/~aashrafa/iat800/Assignment%231/A1_8 A1_8] - ''Program your pattern from Assignment 1-07 using while().'' |
− | :[http://www.sfu.ca/~aashrafa/iat800/Assignment%231/A1_9 A1_9] - ''Draw a layered form with two new loops.'' | + | :[http://www.sfu.ca/~aashrafa/iat800/Assignment%231/A1_9 A1_9] - ''Draw a layered form with two new loops.'' |
:[http://www.sfu.ca/~aashrafa/iat800/Assignment%231/A1_10 A1_10] - ''Redo Assignment 1-05 using mouseX and mouseY as the variables.'' | :[http://www.sfu.ca/~aashrafa/iat800/Assignment%231/A1_10 A1_10] - ''Redo Assignment 1-05 using mouseX and mouseY as the variables.'' | ||
:[http://www.sfu.ca/~aashrafa/iat800/Assignment%231/A1_11 A1_11] - ''Draw two visual elements that each move in relation to the mouse in a different way.'' | :[http://www.sfu.ca/~aashrafa/iat800/Assignment%231/A1_11 A1_11] - ''Draw two visual elements that each move in relation to the mouse in a different way.'' |
Revision as of 06:39, 30 September 2009
Contents
-Assignments
Assignment 1
- A1_1 - Draw three lines.
- A1_2 - Draw five lines.
- A1_3 - Draw three ellipses.
- A1_4 - Control the position of two lines with one variable.
- A1_5 - Control the position and size of two lines with two variables.
- A1_6 - Control the properties of two shapes with two variables.
- A1_7 - Create a simple, regular pattern with six lines.
- A1_8 - Program your pattern from Assignment 1-07 using while().
- A1_9 - Draw a layered form with two new loops.
- A1_10 - Redo Assignment 1-05 using mouseX and mouseY as the variables.
- A1_11 - Draw two visual elements that each move in relation to the mouse in a different way.
- A1_12 - Draw three visual elements that each move in relation to the mouse in a different way.
- A1_13 - Move a visual element across the screen. When it disappears off the edge, move it back into the frame.
- A1_14 - Draw a visual element that moves in relation to the mouse, but with a different relation when the mouse is pressed.
- A1_15 - Using if and else, make the mouse perform different actions when in different parts of the window.
- A1_16 - Develop a kinetic image which responds to the mouse.
Assignment 2
Assignment 3
Assignment 4
Assignment 5
Assignment 6
-Projects
Project 1
- Project1 - Build a Cool Clock.