Difference between revisions of "Vicky"
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− | [http://www.sfu.ca/~xza57/xza57/IAT800/Assignment2/A2- | + | [http://www.sfu.ca/~xza57/xza57/IAT800/Assignment2/A2-13/sketch_A2_13/applet/ A2-13: Program your moving elements from A2-09 but use classes to represent the two visual elements.] |
Revision as of 20:05, 6 October 2009
Contents
Assignments
Assignment 1
A1-04: Control the position of two lines with one variable.
A1-05: Control the position and size of two lines with two variables.
A1-06: Control the properties of two shapes with two variables.
A1-07: Create a simple, regular pattern with six lines.
A1-08: Program your pattern from Assignment 1-07 using while().
A1-09: Draw a layered form with two new loops.
A1-10: Redo Assignment 1-05 using mouseX and mouseY as the variables.
A1-11: Draw two visual elements that each move in relation to the mouse in a different way.
A1-12: Draw three visual elements that each move in relation to the mouse in a different way.
A1-16: Develop a kinetic image which responds to the mouse.
Assignment 2
A2-01: Using beginShape() and endShape(), create a composition with five or more vertices.
A2-02: Using beginShape() and endShape(), create a composition with ten or more vertices.
A2-03: Create an image different from A2-02, but using the same vertex data.
A2-04: Write a function with one parameter and demonstrate it visually.
A2-05: Write a function for drawing triangles and visually demonstrate its flexibility.
A2-06: Write a function with three or more parameters and visually demonstrate its flexibility.
A2-07: Create a dynamic animation using the cos() function as a generator for motion.
A2-08: Create a dynamic animation using the cos() and sin() function as a generator for motion.
A2-10: Create an event that begins when the mouse is pressed and ends when the mouse is released.
A2-12: Create a button that changes the color of the background when it is clicked.
A2-13: Program your moving elements from A2-09 but use classes to represent the two visual elements.
Assignment 3
Assignment 4
Assignment 5
Assignment 6
Projects
Project 1
P1: Build a Cool Clock. Display the progress of time in a non-traditional way.