Difference between revisions of "Vicky"

From BioV
Jump to navigation Jump to search
(Assignment 2)
(Assignment 2)
Line 77: Line 77:
 
[http://www.sfu.ca/~xza57/xza57/IAT800/Assignment2/A2-14/sketch_A2_14/applet/ A2-14: Create a subclass of one of the asteroids classes that adds a new capability. Some examples of what you could do: create a subclass of Rocket (or ArmedRocket) that shoots flame when the thrusters are fired and/or plays a sound when thrusters are fired, create a subclass of Asteroid that know when it's been hit (instead of doing this test in loop()), create a subclass of Asteroid that splits into two smaller Asteroids when it's hit.]
 
[http://www.sfu.ca/~xza57/xza57/IAT800/Assignment2/A2-14/sketch_A2_14/applet/ A2-14: Create a subclass of one of the asteroids classes that adds a new capability. Some examples of what you could do: create a subclass of Rocket (or ArmedRocket) that shoots flame when the thrusters are fired and/or plays a sound when thrusters are fired, create a subclass of Asteroid that know when it's been hit (instead of doing this test in loop()), create a subclass of Asteroid that splits into two smaller Asteroids when it's hit.]
  
Up to accelerate, left/right to turn.And when the rocket hits the asteroids,they explode.
+
Up to accelerate, left/right to turn. And when the rocket hits the asteroids,they explode.
  
 
=== Assignment 3 ===
 
=== Assignment 3 ===

Revision as of 05:36, 16 October 2009

Assignments

Assignment 1

A1-01: Draw three lines.

A1-02: Draw five lines.

A1-03: Draw three ellipses.

A1-04: Control the position of two lines with one variable.

A1-05: Control the position and size of two lines with two variables.

A1-06: Control the properties of two shapes with two variables.

A1-07: Create a simple, regular pattern with six lines.

A1-08: Program your pattern from Assignment 1-07 using while().

A1-09: Draw a layered form with two new loops.

A1-10: Redo Assignment 1-05 using mouseX and mouseY as the variables.

A1-11: Draw two visual elements that each move in relation to the mouse in a different way.

A1-12: Draw three visual elements that each move in relation to the mouse in a different way.

A1-13: Move a visual element across the screen. When it disappears off the edge, move it back into the frame.

A1-14: Draw a visual element that moves in relation to the mouse, but with a different relation when the mouse is pressed.

A1-15: Using if and else, make the mouse perform different actions when in different parts of the window.

A1-16: Develop a kinetic image which responds to the mouse.

Assignment 2

A2-01: Using beginShape() and endShape(), create a composition with five or more vertices.


A2-02: Using beginShape() and endShape(), create a composition with ten or more vertices.


A2-03: Create an image different from A2-02, but using the same vertex data.


A2-04: Write a function with one parameter and demonstrate it visually.


A2-05: Write a function for drawing triangles and visually demonstrate its flexibility.


A2-06: Write a function with three or more parameters and visually demonstrate its flexibility.


A2-07: Create a dynamic animation using the cos() function as a generator for motion.


A2-08: Create a dynamic animation using the cos() and sin() function as a generator for motion.


A2-09: Move two visual elements across the screen using the random() function as a generator of movement. Give each element a unique nonlinear motion.


A2-10: Create an event that begins when the mouse is pressed and ends when the mouse is released.


A2-11: Create a responsive image that behaves differently when the mouse is moving and the mouse is dragging.


A2-12: Create a button that changes the color of the background when it is clicked.


A2-13: Program your moving elements from A2-09 but use classes to represent the two visual elements.


A2-14: Create a subclass of one of the asteroids classes that adds a new capability. Some examples of what you could do: create a subclass of Rocket (or ArmedRocket) that shoots flame when the thrusters are fired and/or plays a sound when thrusters are fired, create a subclass of Asteroid that know when it's been hit (instead of doing this test in loop()), create a subclass of Asteroid that splits into two smaller Asteroids when it's hit.

Up to accelerate, left/right to turn. And when the rocket hits the asteroids,they explode.

Assignment 3

Assignment 4

Assignment 5

Assignment 6

Projects

Project 1

P1: Build a Cool Clock. Display the progress of time in a non-traditional way.

Project 2

P2: Create your own drawing tool, emphasizing algorithmic generation/modification/manipulation.

Project 3

Project 4

Project 5

Project 6