Erin Ashenhurst
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Contents
Assignments
Assignment 1
- A1-01Draw three lines.
- A1-02Draw five lines.
- A1-03Draw three ellipses.
- A1-04Control the position of two lines with one variable.
- A1-05Control the position and size of two lines with two variables.
- A1-06Control the properties of two shapes with two variables.
- A1-07Create a simple, regular pattern with six lines.
- A1-08Program your pattern from Assignment 1-07 using while().
- A1-09Draw a layered form with two new loops.
- A1-10Redo Assignment 1-05 using mouseX and mouseY as the variables.
- A1-11Draw two visual elements that each move in relation to the mouse in a different way.
- A1-12Draw three visual elements that each move in relation to the mouse in a different way.
- A1-13Move a visual element across the screen. When it disappears off the edge, move it back into the frame.
- A1-14Draw a visual element that moves in relation to the mouse, but with a different relation when the mouse is pressed.
- A1-15Using if and else, make the mouse perform different actions when in different parts of the window.
- A1-16Develop a kinetic image which responds to the mouse.
Assignment 2
- A2-01Using beginShape() and endShape(), create a composition with five or more vertices.
- A2-02Using beginShape() and endShape(), create a composition with ten or more vertices.
- A2-03Create an image different from A2-02, but using the same vertex data.
- A2-04Write a function with one parameter and demonstrate it visually.
- A2-05Write a function for drawing triangles and visually demonstrate its flexibility.
- A2-06Write a function with three or more parameters and visually demonstrate its flexibility.
- A2-07Create a dynamic animation using the cos() function as a generator for motion.
- A2-08Create a dynamic animation using the cos() and sin() function as a generator for motion.
- A2-09Move two visual elements across the screen using the random() function as a generator of movement. Give each element a unique nonlinear motion.
- A2-10Create an event that begins when the mouse is pressed and ends when the mouse is released.
- A2-11Create a responsive image that behaves differently when the mouse is moving and the mouse is dragging.
- A2-12Create a button that changes the color of the background when it is clicked.
- A2-13Program your moving elements from A2-09 but use classes to represent the two visual elements.
- A2-01 thru A2-13 Due: Tuesday October 6
- A2-14Create a subclass of one of the asteroids classes that adds a new capability. Some examples of what you could do: create a subclass of Rocket (or ArmedRocket) that shoots flame when the thrusters are fired and/or plays a sound when thrusters are fired, create a subclass of Asteroid that know when it's been hit (instead of doing this test in loop()), create a subclass of Asteroid that splits into two smaller Asteroids when it's hit.
- A2-14 Due: Thursday October 8
Assignment 3
Assignment 4
Projects
Project 1
- Insomnia! Display the progress of time in a non-traditional way.