Adam Ashraf-abadi

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Revision as of 10:32, 6 October 2009 by Aashrafa (talk | contribs) (Assignment 2)
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-Assignments

Assignment 1

A1_1 - Draw three lines.
A1_2 - Draw five lines.
A1_3 - Draw three ellipses.
A1_4 - Control the position of two lines with one variable.
A1_5 - Control the position and size of two lines with two variables.
A1_6 - Control the properties of two shapes with two variables.
A1_7 - Create a simple, regular pattern with six lines.
A1_8 - Program your pattern from Assignment 1-07 using while().
A1_9 - Draw a layered form with two new loops.
A1_10 - Redo Assignment 1-05 using mouseX and mouseY as the variables.
A1_11 - Draw two visual elements that each move in relation to the mouse in a different way.
A1_12 - Draw three visual elements that each move in relation to the mouse in a different way.
A1_13 - Move a visual element across the screen. When it disappears off the edge, move it back into the frame.
A1_14 - Draw a visual element that moves in relation to the mouse, but with a different relation when the mouse is pressed.
A1_15 - Using if and else, make the mouse perform different actions when in different parts of the window.
A1_16 - Develop a kinetic image which responds to the mouse.

Assignment 2

A2_01 - Using beginShape() and endShape(), create a composition with five or more vertices.
A2_02 - Using beginShape() and endShape(), create a composition with ten or more vertices.
A2_03 - Create an image different from A2-02, but using the same vertex data.
A2_04 - Write a function with one parameter and demonstrate it visually.
A2_05 - Write a function for drawing triangles and visually demonstrate its flexibility.
A2_06 - Write a function with three or more parameters and visually demonstrate its flexibility.
A2_07 - Create a dynamic animation using the cos() function as a generator for motion.
A2_08 - Create a dynamic animation using the cos() and sin() function as a generator for motion.
A2_09 - Move two visual elements across the screen using the random() function as a generator of movement. Give each element a unique nonlinear motion.
A2_10 - Create an event that begins when the mouse is pressed and ends when the mouse is released.
A2_11 - Create a responsive image that behaves differently when the mouse is moving and the mouse is dragging.
A2_12 - Create a button that changes the color of the background when it is clicked.
A2_13 - Program your moving elements from A2-09 but use classes to represent the two visual elements.

Assignment 3

Assignment 4

Assignment 5

Assignment 6

-Projects

Project 1

Project1 - Build a Cool Clock.

Project 2

Project 3

Project 4

Project 5

Project 6