Mariska
ASSIGNMENTS
ONE
A1-1 Draw three lines. [1]
A1-2 Draw five lines. [2]
A1-3 Draw three ellipses. [3]
A1-4 Control the position of two lines with one variable. [4]
A1-5 Control the position and size of two lines with two variables. [5]
A1-6 Control the properties of two shapes with two variables. [6]
A1-7 Create a simple, regular pattern with six lines. [7]
A1-8 Program your pattern from Assignment 1-07 using while(). [8]
A1-9 Draw a layered form with two new loops. [9]
A1-10 Redo Assignment 1-05 using mouseX and mouseY as the variables. [10]
A1-11 Draw two visual elements that each move in relation to the mouse in a different way. [11]
A1-12 Draw three visual elements that each move in relation to the mouse in a different way. [12]
A1-13 Move a visual element across the screen. When it disappears off the edge, move it back into the frame. [13]
A1-14 Draw a visual element that moves in relation to the mouse, but with a different relation when the mouse is pressed. [14]
A1-15 Using if and else, make the mouse perform different actions when in different parts of the window. [15]
A1-16 Develop a kinetic image which responds to the mouse. [16]
TWO
A2-01 Using beginShape() and endShape(), create a composition with five or more vertices.
A2-02 Using beginShape() and endShape(), create a composition with ten or more vertices.
A2-03 Create an image different from A2-02, but using the same vertex data.
A2-04 Write a function with one parameter and demonstrate it visually.
A2-05 Write a function for drawing triangles and visually demonstrate its flexibility.
A2-06 Write a function with three or more parameters and visually demonstrate its flexibility.
A2-07 Create a dynamic animation using the cos() function as a generator for motion.
A2-08 Create a dynamic animation using the cos() and sin() function as a generator for motion.
A2-09 Move two visual elements across the screen using the random() function as a generator of movement. Give each element a unique nonlinear motion.
A2-10 Create an event that begins when the mouse is pressed and ends when the mouse is released.
A2-11 Create a responsive image that behaves differently when the mouse is moving and the mouse is dragging.
A2-12 Create a button that changes the color of the background when it is clicked.
A2-13 Program your moving elements from A2-09 but use classes to represent the two visual elements.
A2-14 Create a subclass of one of the asteroids classes that adds a new capability. Some examples of what you could do: create a subclass of Rocket (or ArmedRocket) that shoots flame when the thrusters are fired and/or plays a sound when thrusters are fired, create a subclass of Asteroid that know when it's been hit (instead of doing this test in loop()), create a subclass of Asteroid that splits into two smaller Asteroids when it's hit.
PROJECTS
ONE
A non-traditional way to display the progress of time. [17]