Shannon.Coates

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Assignment #1

exercises

due September 12th, 2008

A1-01: Draw three lines.

A1-02: Draw five lines.

A1-03: Draw three ellipses.

A1-04: Control the position of two lines with one variable.

A1-05: Control the position and size of two lines with two variables.

A1-06: Control the properties of two shapes with two variables.

A1-07: Create a simple, regular pattern with six lines.

A1-08: Program your pattern from Assignment 1-07 using while().

A1-09: Draw a layered form with two new loops.

A1-10: Redo Assignment 1-05 using mouseX and mouseY as the variables.

A1-11: Draw two visual elements that each move in relation to the mouse in a different way.

A1-12: Draw two visual elements that each move in relation to the mouse in a different way.

A1-13: Move a visual element across the screen. When it disappears off the edge, move it back into the frame.

A1-14: Draw a visual element that moves in relation to the mouse, but with a different relation when the mouse is pressed.

A1-15: Using if and else, make the mouse perform different actions when in different parts of the window.

A1-16: Develop a kinetic image which responds to the mouse. (NOTE: Left-click on the burger.)

Comments

The last one is hilarious, it definitely made my day. (ah)


Project #1

non-traditional clock

due September 22, 2008

Student Time: Display the progress of time in a non-traditional way.


Assignment #2

exercises

due October 6, 2008

A2-01: Using beginShape() and endShape(), create a composition with five or more vertices.

A2-02: Using beginShape() and endShape(), create a composition with ten or more vertices.

A2-03: Create an image different from A2-02, but using the same vertex data.

A2-04: Write a function with one parameter and demonstrate it visually.

A2-05: Write a function for drawing triangles and visually demonstrate its flexibility.

A2-06: Write a function with three or more parameters and visually demonstrate its flexibility.

A2-07: Create a dynamic animation using the cos() function as a generator for motion.

A2-08: Create a dynamic animation using the cos() and sin() function as a generator for motion.

A2-09: Move two visual elements across the screen using the random() function as a generator of movement. Give each element a unique nonlinear motion.

A2-10: Create an event that begins when the mouse is pressed and ends when the mouse is released.

A2-11: Create a responsive image that behaves differently when the mouse is moving and the mouse is dragging.

A2-12: Create a button that changes the color of the background when it is clicked.

A2-13: Program your moving elements from A2-09 but use classes to represent the two visual elements.

A2-14: Create a subclass of one of the asteroids classes that adds a new capability. Some examples of what you could do: create a subclass of Rocket (or ArmedRocket) that shoots flame when the thrusters are fired and/or plays a sound when thrusters are fired, create a subclass of Asteroid that know when it's been hit (instead of doing this test in loop()), create a subclass of Asteroid that splits into two smaller Asteroids when it's hit.

Shannon's Notes on the Extended Program (A2-14):

What was once the exhilarating arcade experience "Asteroids!" has been transformed into the mildly-diverting edu-tainment odyssey... "Scientific Asteroid Sampling!"

The functionality I have added to the original program (aside from gratuitously changing variable names) is to give the rocket (now dubbed a research vessel) the ability to launch a drone that can then move independently of the vessel.

The drone is launched when the ENTER key is hit, and continues to move forward when the ENTER key is held down.

In order to change the trajectory of the drone, the <- and -> keys are used. Essentially, the drone travels in the same direction that the nose of the research vessel is pointing.

Please note that it is not necessary for the vessel to be in motion for the drone to travel.