Difference between revisions of "Serena Hillman"
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*[http://serenasafemode.com/iat800/A2_13/applet/ Assignment #2-13] Program your moving elements from A2-09 but use classes to represent the two visual elements. | *[http://serenasafemode.com/iat800/A2_13/applet/ Assignment #2-13] Program your moving elements from A2-09 but use classes to represent the two visual elements. | ||
*[http://serenasafemode.com/iat800/A2_14/applet/ Assignment #2-14] Create a subclass of one of the asteroids classes that adds a new capability. Some examples of what you could do: create a subclass of Rocket (or ArmedRocket) that shoots flame when the thrusters are fired and/or plays a sound when thrusters are fired, create a subclass of Asteroid that know when it's been hit (instead of doing this test in loop()), create a subclass of Asteroid that splits into two smaller Asteroids when it's hit. | *[http://serenasafemode.com/iat800/A2_14/applet/ Assignment #2-14] Create a subclass of one of the asteroids classes that adds a new capability. Some examples of what you could do: create a subclass of Rocket (or ArmedRocket) that shoots flame when the thrusters are fired and/or plays a sound when thrusters are fired, create a subclass of Asteroid that know when it's been hit (instead of doing this test in loop()), create a subclass of Asteroid that splits into two smaller Asteroids when it's hit. | ||
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+ | == Project #2 == |
Revision as of 04:56, 16 October 2009
Assignment #1
- Assignment #1-01 Draw three lines.
- Assignment #1-02 Draw five lines.
- Assignment #1-03 Draw three ellipses.
- Assignment #1-04 Control the position of two lines with one variable.
- Assignment #1-05 Control the position and size of two lines with two variables.
- Assignment #1-06 Control the properties of two shapes with two variables.
- Assignment #1-07 Create a simple, regular pattern with six lines.
- Assignment #1-08 Program your pattern from Assignment 1-07 using while().
- Assignment #1-09 Draw a layered form with two new loops.
- Assignment #1-10 Redo Assignment 1-05 using mouseX and mouseY as the variables.
- Assignment #1-11 Draw two visual elements that each move in relation to the mouse in a different way.
- Assignment #1-12 Draw three visual elements that each move in relation to the mouse in a different way.
- Assignment #1-13 Move a visual element across the screen. When it disappears off the edge, move it back into the frame.
- Assignment #1-14 Draw a visual element that moves in relation to the mouse, but with a different relation when the mouse is pressed.
- Assignment #1-15 Using if and else, make the mouse perform different actions when in different parts of the window.
- Assignment #1-16 Develop a kinetic image which responds to the mouse.
Project #1
- Project #1 Build a cool clock
Assignment #2
- Assignment #2-01 Using beginShape() and endShape(), create a composition with five or more vertices.
- Assignment #2-02 Using beginShape() and endShape(), create a composition with ten or more vertices.
- Assignment #2-03 Create an image different from A2-02, but using the same vertex data.
- Assignment #2-04 Write a function with one parameter and demonstrate it visually.
- Assignment #2-05 Write a function for drawing triangles and visually demonstrate its flexibility.
- Assignment #2-06 Write a function with three or more parameters and visually demonstrate its flexibility.
- Assignment #2-07 Create a dynamic animation using the cos() function as a generator for motion.
- Assignment #2-08 Create a dynamic animation using the cos() and sin() function as a generator for motion.
- Assignment #2-09 Move two visual elements across the screen using the random() function as a generator of movement. Give each element a unique nonlinear motion.
- Assignment #2-10 Create an event that begins when the mouse is pressed and ends when the mouse is released.
- Assignment #2-11 Create a responsive image that behaves differently when the mouse is moving and the mouse is dragging.
- Assignment #2-12 Create a button that changes the color of the background when it is clicked.
- Assignment #2-13 Program your moving elements from A2-09 but use classes to represent the two visual elements.
- Assignment #2-14 Create a subclass of one of the asteroids classes that adds a new capability. Some examples of what you could do: create a subclass of Rocket (or ArmedRocket) that shoots flame when the thrusters are fired and/or plays a sound when thrusters are fired, create a subclass of Asteroid that know when it's been hit (instead of doing this test in loop()), create a subclass of Asteroid that splits into two smaller Asteroids when it's hit.